View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000046 | Multi Theft Auto | Synchronization | public | 2012-11-20 03:50 | 2015-08-20 12:30 |
Reporter | SugarD-x | Assigned To | ixjf | ||
Priority | immediate | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Microsoft Windows | OS | 8 Pro With Media Center Pack | OS Version | 6.2 (Build 9200) |
Target Version | 0.6 | Fixed in Version | 0.6 | ||
Summary | 0000046: Synchronization completely broken | ||||
Description | In a development build after the second Multi Theft Auto 0.5.1 Nightly, the server stability fixes and/or other recent changes have led to a complete breaking of user-to-user sync. | ||||
Steps To Reproduce | Join a server and go in-game with another player. | ||||
Additional Information | Some players see the other as a non-responsive "pedestrian", other users see no one at all with absolutely no player blips whatsoever. If the former user kills the latter, it still does not affect the latter player. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2012-11-20 03:50 | SugarD-x | New Issue | |
2012-11-20 03:50 | SugarD-x | Status | new => assigned |
2012-11-20 03:50 | SugarD-x | Assigned To | => Callum |
2012-11-20 03:51 | SugarD-x | Description Updated | |
2015-07-04 03:15 | ixjf | Status | assigned => resolved |
2015-07-04 03:15 | ixjf | Fixed in Version | => 0.6 |
2015-07-04 03:15 | ixjf | Resolution | open => fixed |
2015-08-20 00:16 | ixjf | Assigned To | Callum => ixjf |
2015-08-20 00:16 | ixjf | Note Added: 0000076 | |
2015-08-20 00:16 | ixjf | Status | resolved => feedback |
2015-08-20 00:16 | ixjf | Resolution | fixed => reopened |
2015-08-20 07:44 | ixjf | Status | feedback => confirmed |
2015-08-20 12:30 | ixjf | Note Added: 0000077 | |
2015-08-20 12:30 | ixjf | Status | confirmed => resolved |
2015-08-20 12:30 | ixjf | Resolution | reopened => fixed |