View Issue Details

IDProjectCategoryView StatusLast Update
0000022Multi Theft AutoScriptingpublic2018-01-06 17:29
ReporterTim Assigned ToCallum  
PrioritynormalSeverityfeatureReproducibilityN/A
Status acknowledgedResolutionopen 
PlatformWindowsOSWindowsOS Version7
Target Version0.6 
Summary0000022: onVehicleExplode event
DescriptiononVehicleExplode event:
params - vehID
TagsNo tags attached.

Activities

Callum

2012-07-03 01:27

administrator   ~0000011

As far as I'm aware, vehicle explosions aren't synced (whereas health is).

Towncivilian

2012-07-05 22:35

administrator   ~0000016

Last edited: 2012-07-05 22:36

Correct. Vehicles have 8000 health (due to an SCM workaround of GTA's own vehicle explosion system causing crashes back in 0.3ish); at 7249hp they burn, and at 7000 explode (according to code comments). Not sure if setting the vehicle health to 7000 will make it immediately explode.

SugarD-x

2018-01-06 17:29

administrator   ~0000103

This would also need to account for players "drowning" while in vehicles. Currently it blows the vehicle up while the player is in it when it hits the water and sinks deep enough.

(The detection and player kill method for this probably needs updating so vehicle explosions during this event are properly detected if this is implemented).

Issue History

Date Modified Username Field Change
2012-06-27 14:44 Tim New Issue
2012-06-27 17:38 Callum Target Version => 0.6
2012-07-03 01:27 Callum Note Added: 0000011
2012-07-05 22:35 Towncivilian Note Added: 0000016
2012-07-05 22:36 Towncivilian Note Edited: 0000016
2015-04-11 14:15 ixjf Assigned To => ixjf
2015-04-11 14:15 ixjf Status new => assigned
2015-08-25 08:12 ixjf Assigned To ixjf =>
2018-01-06 17:27 SugarD-x Assigned To => Callum
2018-01-06 17:27 SugarD-x Status assigned => acknowledged
2018-01-06 17:29 SugarD-x Note Added: 0000103